Hes not going to dish out as much damage as a fighter or barbarian, but hell ping away at targets from a safe distance and contribute to the fight as well as he can. This is another ultra-lengthy conversation, so take the time to soak up all the information that the Founder provides you. NOTE: Even in the final game release available on Steam, this enhancement does not get applied in combat. When everything is in the table, right-click on the hammer in your inventory and use it on the table to create your golem. He shouldnt be very difficult to defeat, at this point; he mirrors your own abilities. After heading through to the Veil, feel free to return to Shadow Mulsantir, or, if you need spirits or to resolve any unfinished quests or stock up on new items, return to Mulsantir itself and continue on from there. You can also find a few shades in the closet off of this room, should you need to devour a spirit. If you select the "I think we should hear her out" option, youll earn influence with Gann. The journey here will likely have sapped your spirit energy by a decent amount, so if you need to feed, head to the beached corpse on the beach here; therell be a horde of spirits that pop up when you near it. Be sure to buff yourself thoroughly before taking on Okku and his clan. An extra body if always handy, so bring her along. Anyway, if you have Stoneskin or Premonition on your characters, then the Gnolls are really just a distraction. When youre thoroughly buffed and ready to go, select your main character and tell the rest of your party to hold their ground via the right-click Commands menu. Good! Theyll talk a lot, and eventually youll have to choose between them, or simply choose neither of them. If youre playing on Hardcore or higher, though, then your AOE spells will damage your teammates, so youll probably want to stick to summoning spells or single-target damaging spells. Move up the passage here and head to the northeastern corern of the map, where youll find a barrow guardian. When you do go through, youll have to fight Khai, a red wizard, along with another red wizard, a couple of erinyes, and whatever creatures the fools manage to summon. Spirit energy will drop anytime your character isnt engaged in conversation. Theres a blight spreading in the forest that appears to be killing a good amount of the vegetation, as well as a large fire to the south. If you approach him, hell attack you. The third option will shift you towards lawful evil, while the fourth will just shift you towards evil. Youll be finding a pretty nice spear on the next level, so if you can use that kind of weapon, you may just want to wait for that; otherwise, you can enchant something right now, if you like. Ask him about the experiment that hes researching, and youll discover that Nefris was working with chaos theory, of a sort; she was trying to separate two rooms full of Mephits into their respective races. The Founders Sanctum is somehow connected to the Academy, but its not nearly as pleasant. One of Many is a creepy character that's really only suitable for evil parties. Taking Arteshs soul is an evil act, and its not good for much other than trading it to the pit fiends in the lower level, although you can place it in the soul viewer in the repository to learn about the ironic circle that Arteshs life has taken. Its up to you whether or not you wish to attack her immediately, or attempt to aid her. If he believes you, hell leave, but he likely wont. After combat buffs there was an additional 1d8 sonic, 4d8 massive critical, 3d8 electrical and 22 divine damage. From my experience with NWN1 playing (some 15 years ago), while fighting prowess might be important in this game, a reasonable combination of skills is also important (especially diplomacy and open lock/disable devices). You have one choice to make here: accept the siblings offer to help you fight against the army of spirits (which nets you 2,000 XP and a loss of influence with Kaelyn) or letting them free of their promise, which gets you a 6 point influence gain, 2,000 experience, and no helpers during the fight against the spirits; Efrem will also give you his stag helmet, which has some very nice stats on it: +4 AC (Deflection), +4 Constitution, Freedom of Movement, and Divine Resistance 10/-. You need to find the lever for it before you can turn it on. Since resting in Mask of the Betrayer will sap your spirit energy, youll probably want to use Gann to heal up your party members instead of healing every five minutes of gameplay. Youll come to a room with a number of Offering Urns. Dont insult her initially and shell warm to you eventually. People over at the official forum even started dozen of threads for Owlcat Games to start another kickstarter just so that they'll release a toolset like Neverwinter Nights 1+2. By the time you unlock him, hell probably be ready to start learning the epic feats, so stick with the epic spells and Great Charisma/Wisdom. Material: (Metal) Adamantine. Doing so will cause you to partake in a sequence of battles with the frost giants; the crown will be placed on the ground, and theyll come at you in groups of one or two giants in an attempt to pick it up and place it on their heads. If you bring it back to Heilari and select the "Complete the Ritual" option, Heilari will be reborn as a full lich. Its pretty amazing, too, with a damage bonus of 4d6 negative energy, Damage Reduction 10/-, and a +10 Enhancement Bonus. (If you have the Legendary Blood from the Predator Cave, nab that as well.) He attacks multiple times per turn with his three natural weapons (presumably two claws and his mouth). Since you get a bit more experience for taking the long way around, well assume that thats what you do. If you can summon creatures, they may be distracted enough to let you attack the Wizard. Hell have plenty of protections, so if possible, cast something like Mordenkainens Disjunction on him to strip them away, or simply unload on him with attacks and spells until he falls. We wont go into the details too much, but one thing youll want to do is examine the essences that you find and note the types of spells that you need to cast on them in order to craft the items, as Safiya wont necessarily have them available at the beginning of the game. In order to do so, head to the northwestern corner of the map and proceed through the door here. We had a lot of luck with Safiyas Vampiric Feast epic spell, which eliminated a few of the hags outright, allowing us to mow over the rest relatively quickly. When youre ready to face her, save your game and try to get as many of your characters as possible protected from Fear effects. In the distance, you can see more of your friends, including the great dragon Seyryu and the ultralichious Rammaq. Glowing Fire Essence. Youll need Nefris key to access the room, though. Khai himself isnt overly difficult, but taken together, your foes can be difficult to manage. If you have good saves against immobilizing effects, then you should be able to act fairly autonomously, but if youre a fighter or another character with less than great spell saves, youre going to find yourself dazed or paralyzed for most of the fight. Before you begin your quest, you can take the time to import one of your old characters to the game, if you wish. The first thing youll see in Myrkuls vault is Kaelyn the Dove. When all of the Manifestations have been defeated, head up the hill to face the Faceless Man. Now that youre free of the weakness, you can begin to explore a bit. This is a side quest that will tie into the main storyline. First of all, you will require an item called Enchantment Focus which is sold within the Laboratory in the Lower Ward. One last note: the enchanting system has been overhauled in the expansion pack, and you can now enchant weapons right in your very own backpack! After speaking to Sheva, return to the Veil theater and begin speaking to the actors there. If you continue to question Darovik about the Wall, then select "Theres worse hells to imagine" when the choice pops up, youll gain influence with Gann. If you do so, then the Wood Man still wont appear, but youll be able to put the Shape of Fire out of his misery by devouring his spirit. Feel free to devour one of them if need be. Hello. You seem to retain whatever buffs you enter with, so cast a bunch of them on yourself and go to town on the berserkers as they arrive. There are a couple of locked chests here, but be sure to have Kaji examine them and disable the traps before you open them. Hell take damage, but wont die. Like any other sort of addiction, being a spirit eater will let you experience normality (when youre satiated) and the throes of addiction, when the need for spirits causes you physical pain and suffering, and even death. Doing so will cause your spirit energy to reduce at a rate of six points per five minutes of gameplay or so, which may not sound bad, but can definitely add up. Uthraki: The Uthraki here are somewhat hostile to your presence, or at least they were to us, since we killed the Hill Tribe in the Wells of Lurue. Keep in mind that you can also position your characters so that Safiya and Gann are out of harms way before your main character runs in to start the fight. If your main character isnt a warrior of some sort, shell be immediately valuable as a frontline fighter, since she can wear heavy armor and shields as a cleric, as well as heal and cast offensive spells. Dalenka can be quickly taken down if you focus on her, while Kozlov is a bit tougher. Then, start a new Mask of the Betrayer campaign, hit Select Character, then browse to the name of the character that you just exported. Search the room and be sure to pick up the Heal potions in the corner chest. Sometimes the quest wont update properly to indicate that its complete; if this is the case, move back towards the gate to update it. There are a few of these in this area; if you find them, you should net around 6,000 gold and a few items. Speak to the Imaskari Golem there. When theyre hot and bothered, move up and finish the group off. This was an amazing answer! This will be important in some of the upcoming quests. Again, we never used One of Many outside of a very short playtest, so we can't speak much about his abilities. For instance, if you want to enchant one of your weapons to deal extra ice damage, put it in the satchel alongside the Brilliant Water Essence and cast Ice Storm on it. 6. If you managed to clear out a couple of the petitioners, hell let you through after you bribe him for 50,000 gold. This means you can upgrade certain unique weapons. THX. Theyll also tell you of a Slumbering Coven, nine hags that dwell in the Sunken City to the east of Mulsantir; apparently theyre involved in your plight, somehow. Just in front of you is the Bazaar. If Okku is in your party and you attempt to devour the Wood Man, hell automatically turn on you and youll be forced to kill him. Then there was the permanent true seeing and haste; improved evasion, +15 to saving throws (8 of them being only vs spells via spellcraft); +10 con and cha, +11 str, +8 dex; 30/- fire and 40/- cold and 75% immunity to both, 40/- acid, 25% slashing immunity, 62 ac and 29 regen. This will also allow me to use the Holy Avenger, not that it matters really but hey i'll take it. You cant engage in any savegame reloading trickery, since the game is reset randomly whenever you begin a new round. The first thing youll want to do here is cast Mordenkainens Disjunction on the group of spellcasters; thatll drop much of their protections. In order to head to Ashenwood, you need to speak to Vaszil, a boatman at the harbor. The ones to look out for are Stoneskin, Premonition for Safiya herself, the Mass Buff spells at level 6 (with Mass Bears Endurance arguably being the most important), and, perhaps most importantly, a Persistant Haste spell. Golem Fighting Bugfix. The soul you need is soul 346 in the Soul Repository upstairs; its located on a shelf on the northern side of the room. Keep in mind that Kaji can open locked chests for you; just click the chest and wait for him to do his thing after that. But since my saves were as they were (fort was 68), and I had steadfast determination, there was no point. Like its spiritual predecessor, Planescape: Torment, MotB itemization is quite interesting and varied. Gann may need to be in your party to obtain this quest. You can pick the locks on the doors here; they dont require a special key or anything. Shell refer you to Dalenka, the witch in charge of the outpost. Bloody ass you all, I love The Wheel of Time series https://teespring.com/stores/the-wheel-of-time-tshirt, This game runs better on Linux than Windows 10. Youll need to find the four soul housings that fit into here if you want to proceed past the door. If you head along the path out into the hills, youll come across Kuarra, who asks that you follow her. Now, return to the Middle Barrow. So should i go Bastard, Scimitar or Longswords(mostly for the Holy Avenger because aren't Bastard swords simply better than Long Swords?). When you have as many on your side as you think you can get, head into Dalenkas house and accuse her. If your party manages to chew through the wolves and other spirits around Okku, feel free to attack him a bit. That is to say, I'd rather use greater belts than have 8 regen, but they simply don't work - even if the battle log displays damage resistance, no actual damage is removed. Keep in mind that the golem cant be equipped with any weaponry, but that it can be enchanted. In it, youll find the spirits of a few of your ancestral spirit-eaters, who guard a woman dressed in red. Once per day, you can spend XP to top off your spirit energy meter. Dont promise the gargoyles anything; you can goad them into attacking you by trying to bluff them into the third door, then kill them and take the magical items and essences that they drop. By You can also buy various magical items from her, including Chimes of Opening, which may come in handy for doors and chests that Kaji cant open. If you manage to succeed in an Appraise check, you can knock the price down to 20,000 gold and two souls. Doing the former is a Good action, and will net you the Bestow Life Force ability, which should make it a lot easier to reduce your Craving level in the future. If Gann is along, tell Gawatha that Kepob is an insult, and hell knock the price down to 20,000 gold. Unfortunately, if you attempt to come back to the upper level, you'll wind up getting warped into the defense mechanisms, so try not to do this unless you need to. She and Gann share many of the same spells, so they can double up their tasks if you need them to; they can both cast Summon Creature IX, which is pretty handy in the tougher fights. Take Liennas key and head through the shadow portal at the rear of the Veil. We waited until Act III to complete this quest, but didnt notice any actual difference in Okkus stats, so if youre attached to the Spirit Essences, you may simply want to hold onto them. Your goal here is pretty simple - find and kill all of the Manifestations of Hunger before they manage to kill all the fragments of your soul that are wandering around, in the personifications of the followers that you had back to NWN2. Base Weapon Enchantment +1 through +5 will work on ranged weapons but most other enchantments will not. Thatll buff it quite a bit. Crafted Ammo, Thrown Weapons, and Enchanted Bows v1.20. If you do, the Boy will ask you to let him and his friends incorporate themselves into the husk. Mistress: When you defeat the undead, speak to the guard and head through to talk to the Mistress. These guys will give you a lot of backstory about the ending of NWN2 and how you came to be in Mulsantir, if you ask. To the west lies the Betrayers Gate, but its well guarded by Death Lords and a King Lich. Either way, you'll earn 4000 experience points after the battle. When your conversation is complete, youll have the choice of whether or not to consume Myrkuls spirit. If your main character doesnt have a lot of armor and health, then itll be difficult to survive this fight, but if you can split your enemys attention, you can have Safiya and Gann pelt the spellcaster with their bows and spells until it dies, then focus on the rest of the enemies until they go down too. Start moving from vault to vault here, killing his minions. If you insinuate that his charm and wit were what imprisoned him, hell like that. If you're surrounded by enemies, such as the swarms of spirit rats outside the Sunken City, you can use this on them and grab energy from all of them at once, with a proportionally larger boost to your spirit energy meter, as well as to your craving. It would appear that freeing your soul has simply allowed the beast that Akachi has become to devour your soul from within. When you defeat Gulkaush, youll earn the Dream Haunting ability. One of Many'll give you pretty decent buffs from loyalty (including +6 regen), and you can win him over without causing a lot of trouble by including him in the party right before you head to Myrkul - otherwise he's pretty shit and should by all means be left on the benches. In order to lift the curse, youll need the Pure Sanctuary Water that you obtained via the Re-Exile quest, as well as two more ingredients, including some leaves that Gnarlthorn gives to you. Speaking of the Wells of Lurue, theres one last task for you to complete before you head into the Death Gods Vault. This applies to the last updated original version of nwn2 - perhaps mods can fix it. Head to the south to the Burning Grove, which youll need to reach through a map transition. It essentially replaces Mold Spirit, and lets you use Pristine Spirit Essences in crafting. Volomer will only join if three of the other berserkers have already joined the rebellion. Kill all of the treants here, then speak to Gnarlthorn. You arrive just outside the City of Judgment, where Zoab, a fallen angel, stands in waiting. You can loot all of the bodies here if you like. Zoab is surrounded by foes, and injured, so youll need to fight your way to him and hope that he survives the fight. If you get the "That your idea of justice, not mine" choice, you can take it to earn some influence with Gann. Later on, when you manage to reach the Lower Levels of the Death Gods Vault, youll come across a book called the Tome of Profane Rebirth. Other new feats include Satiate, which can let you avoid death by feeding upon your experience points (which you should never have to use if you manage your spirit energy correctly), and Provoke Spirits, which will let you cause all nearby spirits to become hostile to you, thus making it easier for you to Suppress for big spirit energy gains. You can speak to Shelvedar Nuum outside the gates if you wish to trade. Kill it, then search the scrolls nearby to find a quest: The Betrayers Crusade. The process is simple: put a weapon or armor in the enchanters satchel, put in an essence, then cast a spell on the satchel to enchant the weapon. Araman is just another spellcaster, so any sufficiently powerful melee character will be able to take him on. If you can survive a rest and need to rebuff, you may want to do that now. 1) This will only work if you have Mask of the Betrayer installed and are running version 1.12.1295 (the current patch level as of 3/19/08). I'll have a high UMD. I'll also be playing a good character, so I won't have access to some essences. Kill him and move on. 5d6 cold (Would replace this with electricity if not for class feats). When you land in Thay, youll be on the Thaymount, the mountain outside the Academy of Shapers and Binders. Theres a relatively good result, one somewhat neutral option, and one particularly evil act. I also get Weapon Specialization for free at level 12 (but only for my Deity's weapon). There are also a bunch of dirt mounds in the city, so feel free to loot those as well. Illithid: The Illithid on the docks is patient, and doesnt mind waiting, but he wont necessarily like talking to you. Fourth Door: The fourth door is the one that youll be returning to this area for in the future. 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