Hunter Ranger (3) / Swashbuckler Ranger (17) The Swashbuckler excels at one-on-one combat, and the Hunter has the tools to enhance this specialty. Touch 2: The Push from the Past. Both of these bloodlines are great for swashbucklers. Ultimately though, it depends on what you are trying to get out of the character. Typically I move in, strike, and use Cunning Action to dash away. Intimidation (CHA) While this doesnt directly tie into your abilities, it fits the theme of a swashbuckler really well. I have further clarified it to only consider the result of the first successful attack, the alternative is to roll all attacks and apply sneak attack to the better result. wats your build? You start with the following equipment, in addition to the equipment granted by your background: Choose two proficiencies that you have, either in skills or thieves tools. Going for a martial focused build, well start off by grabbing up Piercer. So if you want to have the roleplaying experience of a Rogue-Warlock multiclass, the best way to ensure you get that experience is to take it now, rather than plan to take it in the distant future. Swashbuckler/Warlock looked cool to me as well. Top of the round Their Fancy Footwork ability allows them to disengage from a target for free they made a melee attack against it. That damage can get outright ridiculous, especially when you're investing most of your levels into your rogue-class. Plus, we can greatly embellish on our background once weve chosen one. This character wont often put themselves in harms way, but they will do whatever they can to eliminate threats when their allies are in danger. So I come back to wondering about the in-combat use of Panache. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. As he gracefully slides down a rope he beckons to his foes to surrender now before things get ugly. The target regards you as a friendly request for the duration. Combining this with the main classs ability to dash, hide, or disengage as a bonus action means we can go wherever we want almost completely without repercussions. I realize getting to these levels are campaign dependent but humour me. The only reason I mentioned the longsword was to point out that you cant use Monk as a way to Sneak Attack with a Versatile (d10) weaponsince the Martial Arts feature does not grant it the Finesse property even if the end result is the same (Choose Dex or Str for attack rolls). You ARE a persuasive character. The battle master gives us just about everything we would want from combat feats, and even more to really round out our combat experience. I concur. If you want to boost your melee, go with College of Valor to pick up shield proficiency and you can still get an Extra Attack at level 6. You can make a Persuasion check against a targets Insight check to charm a non-hostile target, or goad a hostile target into focusing on you. 55% chance of dealing 1d8+4 (avg 8.5) / 1d8 (avg4.5), 5% chance of dealing 2d8+4 (avg 13) / 2d8 (avg9). If hit but opponent not near death, use Dash bonus action and retreat. Rely on fancy footwork to slide back in behind the barbarian with the rest of your 25 movement (RP continuing to taunt). It says cast time is 1 action and duration 1 round, so Id need to cast it and hit in same turn. Do I double my proficiency into Persuasion or not? My Swash - Half elf High elf variant started with the Booming blade cantrip, which works very nice with the Swashbuckler ability. Kinda wanna experiment with Swashbuckler/Eldritch Knight now that I'm thinking about it sounds really intriguing flavor-wise at the very least. Subscribe to our newsletter and never miss another post! Since our characters are based on dexterity and charisma, we can go in two ways, either moving towards a dexterity-based combatant or toward a charisma-based magic user. You can either increase one ability by 2 points or two abilities by 1. For the following example build weve used the standard set of scores provided in the PHB (15, 14, 13, 12, 10, 8) when deciding ability scores. Basically, you either have advantage on them or being near an ally (the enemy of my enemy is my friend logic) lets you get a sneak attack in. Check out our article 5e Multiclassing Combinations: Your Ultimate Guide for a Masterful Multiclass. If you sacrifice all of your movement in a turn, you give yourself advantage on the next attack roll you make this turn. Taking a look at the swashbuckler I like it but at higher levels I'm less interested in the options reliable talent's cool but then asi could go either way, elegant manuever the same and I don't have much interest after that. 16 Dex, 16 Cha, 14 Wisdom (maybe should have picked Con instead). We can take 17 levels in rogue (getting our Master Duelist capstone feature) and 3 levels in fighter (enough to take the battle master subclass). That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. I personally like using Unseen Servant to create opportunities for sneak attack. Even with two classes you are seriously delaying some of the character defining things you get (such as extra attacks). Get a few extra hit points, Second Wind and get to pick either TWF of Duelling Style giving a little extra damage at will. You get to add expertise to two more skills, or thieves tools. Since crafty evasion is such a big part of the swashbucklers fighting style, it also stands to reason that they will do their best to put themselves where they need to be on the battlefield. If youre anything like me its probably some character clad in black and red, a short dagger in either hand, lurking in the shadows. You know where any hidden or invisible creatures within 10 feet of you are, so long as you can hear. As main damage dealer you have Dex as a primary, for AC, attack, and damage. Perception (WIS) Perception is a skill thats never bad to grab, but its not necessary. After that we want anything that will complement our playstyle. Sneak attacks require a weapon that has either the ranged or finesse quality. Swashbucklers are an interesting twist on Rogues. The Swashbuckler Rogue is an unusual rogue subclass focused on both melee combat and high mobility. we-are-rogue: [by Derek Nekritz, abridged from the article The Miracles of Multiclassing / Middle Finger of Vecna.Art: The Duel (detail) by Shen Fei / The Shadow Glass by AlyFell / by 3D Ace Studio] Multiclassing for Fun and Profit However, if the following holds true, I could see a first round of combat going as follows: 1. Resetting this ability on a short and long rest is solid and means you will likely get multiple uses in an adventuring day. Were looking for a bonus to our dexterity and then to our charisma, a pairing that isnt incredibly common. Rather than needing advantage on our target or needing them to be within 5 ft of another enemy of theirs, we can now successfully sneak attack if we are within 5 ft of our target and no one else. I would recommend starting Rogue for the bonus skills (Rogue then Fighter gives you 4 + background + race while Fighter then Rogue gives 3 + background + race). Whenever we opt to multiclass a character, were signing up to miss out on some amount of abilities. He tosses a second sword to the trembling villain, promising a fair fight for even the most wretched of scum. However, the Champion's expanded critical-chance might be right up your alley if you're intrigued by the prospect of totally nuking an enemy with a Critical Sneak Attack. If you want to emphasis your mouthy theme, go with College of Lore to pick up Cutting Words and more proficiencies never hurt. This website is not produced, endorsed, supported, or affiliated with Wizards of the Coast. Hey guys I chose varient human and the sailor background. Get Vicious Mockery, or Faerie Fire, or Tasha's Hideous Laughter, and get advantage for sneak attacks. . Mounted Combatant Listen, this may sound insane, but being on a mount is one of the most consistent ways to create advantage. Portions of the materials used are property of Wizards of the Coast. Performing for gold, Jack of All Trades, Magical Secrets, and all the lovely things that work well with the high CHA from Swash. Which means you should get 5d6 sneak attack. How do Rogues fare at higher levels in DnD in combat (as out of combat is underdeveloped in BG3)? But if you are creative, there are plenty of exciting options. Since rogues can dash as a bonus action, we should now have no problem fleeing when we need to. While you could get away going completely unarmoured, Cunning Action completely replaces Step of The Wind,Sneak Attack requires the weapon to have the Finesse property so you can't Sneak Attack with a longsword via Kensai or with your unarmed attacks and you will need to have 11 levels of Monk before the bonus damage exceeds that of a short sword or 17 if you are using Rapiers. Swashbuckler if you want to move around and given your party composition. Below are some of the best options for Swashbucklers from the standard races. I noticed on SB the best features are pretty much at 3 and everything else is sneak attack. In this post, we will be examining the Swashbuckler rogues class features and how you can optimize your Swashbuckler rogue through choosing your race, background, ability scores, and feats. Alternatively, you can choose a feature, if you already have great stats this is a great choice. Additional accessible formats for this information are available upon request. This site works best with JavaScript enabled. Choosing the variant form means that you can get away with minor crimes, and that you have a bad reputation. Touch 5: The Stage the Players Built. I'm currently playing a Swords Bard who at level 4 took Elven Accuracy, at level 5 took a 1 level dip into Hexblade, and at level 6 started with Rogue. Surprisingly, this rogue archetype focuses on one-on-one combat, rather than hiding in the shadows. 1000% yes. Swashbuckler/Paladin/Sorcerer seems to be very busy and lacking some focus. DPR factors in accuracy as well as potential damage on a hit. Thread starter auburn2; Start date Jun . Swashbucklers can benefit from plenty of different feats, and setting them up early for how youre going to build them is a great option. Take your attack action (successfully dealing sneak attack damage) Duelists and pirates typically belong to this archetype. Stealth (DEX) Always a must have for rogues, even if you are perhaps the least stealthy of the rogue archetypes. This is essentially a more exciting version of the soldier background, which connects you to an interesting life of the sell-sword. We cover the best feats for Rogues in our 5e Rogue Guide, the only changes would be: Fill out the form below to receive Escape From Mt. Pure Rogue vs Shadowbuckler or Drunkbuckler. Rather than being a heavy-hitting tank like the barbarian class, this rogue archetype follows a hit and run tactic. On a successful check against a hostile target, the target has disadvantage on, and cant make opportunity attacks towards, any creatures other than you. And if you dont want to be a skill monkey, the Half-Elf variants can let you pick up a different perk such as Cantrip, Drow Magic, Fleet of Foot, or Elf Weapon Training. WIS: Can help with WIS saves and Perception. They have the ability to hide when only obscured by a creature that is one size larger than them (so medium or larger). Answer (1 of 23): When multi-classing, you should always look at what can you gain versus what you will lose, and at what levels, as well as (in my opinion) how/why does this fit into the character's story or character concept you're interested in. The swashbuckler presents an interesting opportunity when it comes to multiclassing. That is the subclass for players who want to play a real rogue. See your enemy >60 ft away Our suggestion is to choose the Wizard spell list as it will allow you to take the Green Flame Blade and Booming Blade cantrips and the Find Familiar spell. You can find more about the basics of building a better rogue in our rogue guide. So we get really cool abilities out the gate, thats not necessarily a bad thing, right? This feature also buffs the Rogues Sneak Attack ability. If we play our cards right, we should be able to do this every turn without fail. Also I think its worth adding Half-Elf back into your race discussion, as a +2 to CHA and +1 to two other skills looks far more interesting for a sub-class ucsing CHA as an important secondary attribute. Half-elves are definitely a solid pickup for Swashbucklers, cant believe we missed that! (A) A Rogue (Swashbuckler) 8 would be making 2 attacks dealing 1d8+4 and 1d8 damage. The following are a few races I think are well-suited to be swashbucklers: Drow +2 DEX, +1 CHA. If miss or opponent near death, use Two Weapon Fighting with Shortsword in offhand for 1d6+Sneak Attack (and maybe Hex damage). Many skills ask that you build your Rogue for a tank, that is possible, however not easy. I worry about the in-combat use of Panache, so it is too bad that the second set of Expertise choices come before the swashbuckler gets that ability. You should adhere to a specific build, rather than choosing three feats that work well on their own. Tiefling (Dispater, Glasya) +2 CHA, +1 DEX. Having a reputation that inspires fear is useful in a whole slew of situations. modifier will give you a suicidal AC of 14, and it's not going to get much better. If youre someone who enjoys getting spellcasting in any build you can, go for a class with racial spells. For example, do you think the Moderately Armored or Dual Wielder feats are worth it? Multiclassing can be an incredible option for customization in 5e D&D. It allows you to experience new characters that most single class builds can't come close to. Ability Scores: STR 8, DEX 15, CON 15, INT 8, WIS 8, CHA 15, Skill Proficiencies: Perception, Stealth, Persuasion, Deception, Equipment: Shortsword, short bow, burglars pack, leather armor, two daggers, and thieves tools, Cantrips: Booming Blade, Green Flame Blade. , right near death, use two weapon fighting with Shortsword in for... 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X27 ; s not going to get much better bad reputation miss or opponent near,..., it fits the theme of a swashbuckler really well dealing 1d8+4 and 1d8 damage Shortsword! I personally like using Unseen Servant to create opportunities for sneak attack damage ) most consistent to... Before things get ugly, a pairing that isnt incredibly common instead ) help with WIS and! Dex ) Always a must have for Rogues, even if you are, so Id to... Interesting opportunity when it comes to Multiclassing are brutes clad in heavy,! Bg3 ) come back to wondering about the in-combat use of Panache your rogue a. Fare at higher levels in DnD in combat ( as out of is. Swashbuckler if you are, so Id need to cast it and hit same. Will likely get multiple uses in an adventuring day with the swashbuckler rogue is an unusual rogue focused. Insane, but being on a hit in, strike, and use Cunning to. Duration 1 round, so long as you can choose a feature, if you already have great this... I come back to wondering about the in-combat use of Panache the least stealthy of the sell-sword Perception!
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